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Comprehensive Design(er).
 

MODES OF THINKING

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ANALYSIS

Assessment of one thing at a time and making jugements.

EVALUATION

Comparing two or more things on certain parameters.

SYNTHESIS

Bringing two or more things together in a meaningful way. 

KEY DESIGN THINKING CONCEPTS

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MINDSET CONCEPTS

Assumption Surfacing • Collaboration • Empathy • Visualisation

IDEATION CONCEPTS

Idea Volume • Deferred Judgement • Divergent Thinking 

CREATIVE PROCESS

Prototyping • Iteration

HUMAN FACTORS ENGINEERING

Aims to improve human interaction with systems by enhancing

SAFETY

Reducing Risk Of Injury

PERFORMANCE

Idea Volume • Deferred Judgement • Divergent Thinking 

SATISFACTION

Prototyping • Iteration

DESIGN INTERVENTIONS IN HUMAN FACTORS ENGINEERING

Human factors can be accommodated by 6 design interventions.  

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Ref: Designing For People by Lee, Wickens, Liu, Boyle 

TASK DESIGN

Focuses on changing what operators do than changing the devices they use.

EQUIPMENT DESIGN

Changes physical equipment that people work with.

ENVIRONMENTAL DESIGN

Changes physical environment in which task is carried out. 

TRAINING

Enhances knowledge & skills of people by preparing them for job environment

SELECTION

Selecting contextually right people.

TEAM & ORGANISATION DESIGN

Changes how groups of people communicate and relate to each other.

SYSTEMS THINKING

Aims to improve human interaction with systems by enhancing

INTERCONNECTION

Reducing Risk Of Injury

ADAPTATION

Idea Volume • Deferred Judgement • Divergent Thinking 

ENVIRONMENT

Prototyping • Iteration

IDEA COMMUNICATION BY COMPREHENSIVE DESIGNERS

Language of. communications a comprehensive designer must use in order to originate ideas, to preserve them for later use or present them to others: 

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(Arnold 1959) 

LANGUAGE OF WRITTEN & SPOKEN WORD

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LANGUAGE OF  SYMBOLIC LOGIC or MATHEMATICS

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LANGUAGE OF VISION

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LEVELS OF COMMUNICATION

A designer must understand different levels of communications:

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(Arnold 1959) 

SELF

The designer must understand means and methods of communicating within self as a living organism.

HUMAN < to > HUMAN

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HUMAN < to > MACHINE

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MACHINE < to > MACHINE

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FOUR DOMAINS OF CREATIVE EXPLORATION

Oxman (2016)

SCIENCE

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ENGINEERING

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DESIGN

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ART

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FACTORS UNIQUE TO CREATIVE PERSONALITY

(Mental Attributes) As Per Dr. JP Guilford.

PROBLEM SENSITIVITY

Ability that makes one sensitive to their surroundings. Openness to experiences.(Rogers and Moore)

FLUENCY OF IDEAS.

More ideas per unit of time without simultaneous evaluations. Evaluation must be restrained temporarily.

FLEXIBILITY OF THINKING

Ability to investigate wide variety of approaches and confidence to use those effectively.

ORIGINALITY

Making novel and original combinations (tenable and useful ones) by bringing together "seemingly disparate" or "habitually incompatible" ideas or objects together.   

EMOTIONAL ATTRIBUTES

As Per Prof John Arnold

MOTIVATED To Take Initiatives

Highly creative person just loves to solve problems.

WILLINGNESS To Take A Chance

A creative person has to be daring. Must constantly take calculated risks in his attempt to find better solutions to problems that face mankind.

SELF CONFIDENCE

Self confidence in own's ability to come up with better solutions.

DRIVE

A prime requisite of all creative workers. Ideas can be dime a dozen. Drive to translate ideas into workable prototypes renders value to ideas. Connotes a very definite enthusiasm for work. a love for problem solving.   

MENTAL ATTRIBUTES OF CREATIVE PERSONALITY

As Per Dr. Carl Rogers

OPENNESS TO EXPERIENCE

Highly creative person just loves to solve problems.

INTERNAL LOCUS

Has developed internal locus of evaluation and criticism. Is not forced to conform by outside pressures. Can turn on and off their judicial thinking at will. 

EXPERIMENTAL

Has ability to play around with ideas and concepts. Gets pleasures out of arranging and rearranging materials and ideas into new configurations and patterns. Not afraid of fantasy. 

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